"Perhaps, right about now, there are people involved in the game who are desperately wishing they had doubled the work. Instead of, for just one example, making six different special editions of the game. Clearly I know that staff, workloads and disciplines aren’t transferable in that way, but it does speak to the troubling priorities here. Time will be found for what seems directly profitable, but will not for making a multi-protagonist game even slightly inclusive. That is the reality of game development."